[-] Dimas CyberArt-Crew
Thank's To :
[-] F2F Community
[-] Dimas Syahputra
Fiture & Hotkey :
[-] No Delay : F1
[-] 1Hit Crussade : F2
[-] Un HP : F3
[-] High Jump : F4
Inject to "lostsaga.exe"
kemudian ikuti tutorial di notice!
media sosial,teknologi dan game
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# Get required game objects Canvas = canvas PC = self.Viewport.Actor AlphaBlended = self.AlphaBlended Texture = self.Texture # Reset the canvas Canvas.Reset () # Draw the background self.RenderPanel ( canvas ) # Calculate player location PlayerLocation = PC.Pawn.Location CenterLocation = Vector ( PlayerLocation[0], PlayerLocation[1], 0 ) # Gather some geometry about panel Border = Vector ( self.Border, self.Border, 0 ) PanelSize = self.Size - Border * 2 PanelCenter = self.Position + Border + PanelSize/2 # Setup the colors colors = {-1 : self.Colors [ 'self' ], TEAM_Blue : self.Colors [ 'team_blue' ], TEAM_Red : self.Colors [ 'team_red' ]} # Find angle for transformation CameraRotation = PC.CalcViewRotation RotationRadians = -CameraRotation.Yaw * (math.pi/32768) + math.pi/2 # Render the pawn nodes for Pawn in Master.Pawns (): # Skip dead pawns if ( Pawn.Health <= 0 ): continue # Get team information Team = -1 if Pawn == PC.Pawn else self.GetTeam ( Pawn ) # Calculate normalized marker location for pawn PawnLocation = Vector ( Pawn.Location[0], Pawn.Location[1], 0 ) Marker = (CenterLocation - PawnLocation) / self.Radius Marker = self****tate ( Marker, RotationRadians ) for i in [0, 1]: Marker[i] = max ( min ( Marker[i], 1 ), -1 ) # Calculate marker position on panel Marker = PanelCenter + (Marker/2) * PanelSize # Draw the marker on the panel Canvas.DrawColor = self.Colors['shadow'] Canvas.SetPos ( Marker[0] - 3, Marker[1] - 3 ) Canvas.DrawTile ( AlphaBlended, 7, 7, 0, 0, Texture.USize, Texture.VSize ) Canvas.DrawColor = colors[Team] Canvas.SetPos ( Marker[0] - 2, Marker[1] - 2 ) Canvas.DrawTile ( AlphaBlended, 5, 5, 0, 0, Texture.USize, Texture.VSize )