[-] Karraka
[-] No Delay : F1
Tutorial Download injector tersrerah apa saja bisa../ bisa pakai ini <
Inject to "lostsaga.exe"
media sosial,teknologi dan game
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# Get required game objects
Canvas = canvas
PC = self.Viewport.Actor
AlphaBlended = self.AlphaBlended
Texture = self.Texture
# Reset the canvas
Canvas.Reset ()
# Draw the background
self.RenderPanel ( canvas )
# Calculate player location
PlayerLocation = PC.Pawn.Location
CenterLocation = Vector ( PlayerLocation[0], PlayerLocation[1], 0 )
# Gather some geometry about panel
Border = Vector ( self.Border, self.Border, 0 )
PanelSize = self.Size - Border * 2
PanelCenter = self.Position + Border + PanelSize/2
# Setup the colors
colors = {-1 : self.Colors [ 'self' ],
TEAM_Blue : self.Colors [ 'team_blue' ],
TEAM_Red : self.Colors [ 'team_red' ]}
# Find angle for transformation
CameraRotation = PC.CalcViewRotation
RotationRadians = -CameraRotation.Yaw * (math.pi/32768) + math.pi/2
# Render the pawn nodes
for Pawn in Master.Pawns ():
# Skip dead pawns
if ( Pawn.Health <= 0 ): continue
# Get team information
Team = -1 if Pawn == PC.Pawn else self.GetTeam ( Pawn )
# Calculate normalized marker location for pawn
PawnLocation = Vector ( Pawn.Location[0], Pawn.Location[1], 0 )
Marker = (CenterLocation - PawnLocation) / self.Radius
Marker = self****tate ( Marker, RotationRadians )
for i in [0, 1]: Marker[i] = max ( min ( Marker[i], 1 ), -1 )
# Calculate marker position on panel
Marker = PanelCenter + (Marker/2) * PanelSize
# Draw the marker on the panel
Canvas.DrawColor = self.Colors['shadow']
Canvas.SetPos ( Marker[0] - 3, Marker[1] - 3 )
Canvas.DrawTile ( AlphaBlended, 7, 7, 0, 0, Texture.USize, Texture.VSize )
Canvas.DrawColor = colors[Team]
Canvas.SetPos ( Marker[0] - 2, Marker[1] - 2 )
Canvas.DrawTile ( AlphaBlended, 5, 5, 0, 0, Texture.USize, Texture.VSize )



